Hacker-themed video game "Watch Dogs"
makes its hotly anticipated debut on Tuesday in a world grappling with
real-life fears about privacy in the internet era.
France-based Ubisoft's new title features a protagonist who
controls the world around him by hacking into systems and has generated intense
buzz for eerie parallels with the storm about US surveillance.
Games typically use weapons ranging from guns and swords to
lasers to special powers to defeat enemies, overcome obstacles or simply score
points..
But in "Watch Dogs," the player-controlled antihero
can access everything from the cellphone conversations and medical records of
passers-by to computers which control traffic lights, to advance through the
game.
"We knew we had a relevant topic," Canadian Ubisoft
developer Dominic Guay told AFP as the game was previewed at the E3 video game
trade show last year.
"I turned on CNN, and the first sentence I heard was
'invasion of privacy,' switched channels and on Fox they were (talking about)
'surveillance,' and I said to my creative director, 'Those are all our key
words.'"
Set in Chicago, the game centers on Aiden Pearce, who uses his
smartphone to access the city's Central Operating System, which controls
everything from power grids and traffic management technology to bank accounts
and phone networks.
US
spying scandal
That kind of hacking evokes the stunning revelations about
electronic surveillance by US authorities, revealed by ex-government contractor
and whistle-blower Edward Snowden, who is in hiding in Russia.
The documents suggest the US National Security Agency (NSA) has
gathered call log records for millions of American phone subscribers and
targeted the internet data of foreign Web users.
The debate was also fueled by interest in putting more surveillance
cameras on streets in the aftermath of last year's deadly Boston marathon
bombings.
Ubisoft said the game, originally set for release last year, has
seen strong pre-orders, suggesting it will be a big seller.
"The teams have worked tirelessly to ensure that players
will enjoy a top quality game with enormous scope, and we can't wait to get the
game into their hands," Ubisoft senior vice president of marketing Tony
Key said Friday.
Guay said technology is now making it possible to foresee a
world not unlike that in British writer George Orwell's novel "1984,"
in which Big Brother watches and controls everything.
Orwell "had an extreme view of that dystopian world at that
time," he said. "I think we're seeing a time where the technology has
caught up to his views" where the technology would enable his dystopian
world to exist.
In "Watch Dogs," Pearce starts off seeking revenge for
a loved one, but as he finds out more about the city, through hacking into its
systems and inhabitants, he becomes a "vigilante," according to
Montreal-based Guay.
"Most of the hacks that we have in the game are based on
stuff that's happened in the real world," Guay said.
"We just happened to give them all to a single
player."
Rise
of smart cities
He pointed out the rise of "smart cities" in which
traffic, utilities and other systems are optimized by centralized computing
networks.
Guay was adamant that the game makes no value judgment on the
complex and sensitive issue.
"We're not trying to be moralistic about it," he said.
"But we're hoping that players, when they've finished the
game, maybe start a conversation," he added.
Versions of "Watch Dogs" have been tailored for play
on Sony's new-generation PlayStation 4 and Microsoft's Xbox One as well as the
previous generation of those consoles.
The game, priced at $60 in the US, can also be played on
computers powered by Windows software.
Ubisoft added the ability for people playing "Watch
Dogs" on consoles to take on in-game challenges from friends using a
companion application on smartphones or tablets.
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